Lightning-fast action, a “shared and persistent” open world, exciting tech and thousands of players. These were the things promised by Lazarus, an ambitious MMO shooter by indie developer Spilt Milk Studios – and a finished project we’ll unfortunately never see. After three years in open alpha, Spilt Milk today announced that Lazarus’ development has been cancelled – making it the third game using Improbale’s SpatialOS technology to bite the dust this year.
The cited reason? Funding, as ever.
“Lazarus is a brilliant game and the people who play it with us are amazing, but it did not reach a point during its alpha that would give us the confidence that it would launch successfully,” Spilt Milk explained in its Steam post.
“We spent months and years with a tiny team, exploring the challenges and opportunities of a new design space – persistence, scale, the kinds of things that the cloud can offer – and in the process providing feedback to help our technology partner Improbable improve their tech as well as making Lazarus brilliant fun, and we’re immensely proud of what we achieved.